Mechanical projectile and target game

ABSTRACT

In one implementation, a game apparatus includes a base with a playing surface that has (i) a first end with a first designated area for cups and (ii) a second end; a game piece; a tether that attaches the game piece to the base so as to permit the game piece to move freely within the tether&#39;s range; and a first launcher that includes a mechanism to launch the game piece as a projectile, the first launcher being positioned at or around the second end to launch the game piece toward the first designated area for cups, wherein the first designated area for cups and at least a portion of the first launcher are within the tether&#39;s range.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application claims priority to U.S. Provisional Application Ser.No. 61/906,994, which is entitled “Mechanical Table-Top Projectile andTarget Game” and was filed on Nov. 21, 2013, the entire contents ofwhich are hereby incorporated by reference.

TECHNICAL FIELD

The present disclosure generally pertains to game apparatuses withmechanical projectile launching devices and associated methods of play.

BACKGROUND

Records of drinking games date back to ancient societies as early as the10^(th) century BC. Recently, one game in particular, “Beer Pong,” alsoknown as “Beirut,” has become especially popular amongst collegestudents and bar-goers alike. The game is typically played on anelongated planar surface, such as a table tennis or ping pong table withthe center net removed or a sheet of plywood elevated to waist level toform a table. Near each lengthwise end of the table, cups are arrangedin a triangular fashion and filled with a liquid of choice, such asbeer. The liquid helps anchor and stabilize the typically lightweightplastic cups. Two opposing teams usually consisting of two participantseach attempt to manually throw, toss, or bounce pong balls into thetarget cups at the opposite end of the table. With each successfulthrow, toss, or bounce, defined by landing the ball in a cup,participants on the opposing team remove sunken cups from play and mayconsume the contents of the cup. The objective of the game is toeliminate the opposing team's cups until none remain in play.

SUMMARY

This document generally describes apparatuses, devices, and systems foruse playing projectile and target games, such as beer pong. For example,methods of play involving the use of such apparatuses, devices, andsystems can include the use of launchers to launch game pieces, such asballs, as projectiles at a plurality of open targets, such as cups whichmay be partially filled with liquid. Playing surfaces, such as gameboards, can include a plurality of cup-receiving recesses disposed atboth ends.

Playing surfaces, such as game boards, can consist of an elongatedplanar top surface with a longitudinal axis extending between a firstend and a second end. A bottom surface can be juxtaposed away from thetop surface. An array of recesses, extruded from the top surface towardsthe bottom surface, can be disposed at both the first end and secondend. Such recesses can be specifically sized to be occupied by thetarget cups and launchers, and can provide stability and/or definitepositions for both the target cups and projectile launchers. Thelocation of each cup-receiving recess can be specifically positioned toprovide multiple different cup positioning (e.g., racking, re-racking)options. The cup-receiving recesses can be geometrically spaced suchthat the top plane or lip of each cup is near, touching, or tangent toadjacent cups for a given racking or re-racking configuration. Suchrecesses may overlap to achieve said affect. The target cups may bepartially filled with a liquid of choice. Multiple launcher recesses canbe used to provide a range of possible projectile shot angles at thetarget cup array. The recess pattern for the cup and launcher positionscan be symmetrically disposed at each end of the board. The projectileballs can be attached to the game board by a tether, such as a string,wire, line (e.g., fishing line), thread, or other appropriate object,that prevents the balls from straying beyond the playing area while notsignificantly altering the balls' flight path.

This document also discloses the use of mechanical projectile systems,devices, and apparatuses, such as a spring-loaded launcher (e.g., acylindrical peg for the base and a flat paddle for the lever). Forexample, a spring-loaded launcher can include a lever that is attachedto the base via a pivoting rod, which provides a fulcrum by which arange of motion can be created. A compression spring can be positionedbehind the fulcrum and underneath the bottom side of the lever. Theprojectile ball can be placed atop the lever in a cradle or otherportion of the lever that holds the ball. By pressing down on andreleasing the lever, the ball can be launched by the lever through theair toward the target cups. Alternatively, a tension spring may beattached at the forefront of the fulcrum moving the pivoting point to anopposite end of the lever. One or more mechanical projectile systems,such as the example spring-loaded launcher described above, can be usedduring game play. Other projectile systems, such as mechanical,electrical, and/or magnetic projectile systems, may additionally and/oralternatively be used.

The entire playing surface (e.g., game board) assembly may be stored asa single, foldable unit, which may or may not include targets such ascups. For example, a game board can be split along its shorter axis, andthe two halves can be attached by hinges, enabling the top or bottomsides of the two halves to fold in on each other. Such a foldable gameboard may also contain recessed compartments that may be covered toallow the game components to reside within the game board when not inuse. A latching mechanism may be employed to connect the end faces ofthe board to secure the folded unit. Further, a handle may be attachedto the unit to allow for easy transportation.

In one implementation, a beer pong game includes a base with a playingsurface that has (i) a first end with a first designated area for cupsand (ii) a second end; a game piece; a tether that attaches the gamepiece to the base so as to permit the game piece to move freely withinthe tether's range; and a first launcher that includes a mechanism tolaunch the game piece as a projectile, the first launcher beingpositioned at or around the second end to launch the game piece towardthe first designated area for cups, wherein the first designated areafor cups and at least a portion of the first launcher are within thetether's range.

In another implementation, a game apparatus includes an elongated andplanar game surface that defines one or more first recesses and one ormore second recesses, wherein the first recesses and the second recessesare sized and shaped to each hold one or more arrangements of cups; aball; a tether that connects the ball to the elongated and planar gamesurface; a first launcher that is located at a first end of theelongated and planar game surface, the first launcher including a firstlaunching mechanism that is calibrated to, at least, launch the ball asa projectile toward the second recesses; and a second launcher that islocated at a second end of the elongated and planar game surface, thesecond end being opposite the first end, the second launcher including asecond launching mechanism that is calibrated to, at least, launch theball as a projectile toward the first recesses.

The details of one or more implementations are depicted in theassociated drawings and description thereof below. Certainimplementations may provide one or more advantages. For example, the useof game pieces (e.g., balls) that are connected to playing surfaces bytethers (e.g., strings, cords, lines, chains, ropes) can help alleviateissues that arise from game pieces falling off of the playing surfacesduring game play. For example, during a traditional beer pong game, pingpong balls that are thrown by players can, depending on the skill of theplayers, be thrown or otherwise ricochet off the table (example playingsurface) during game play with a fair amount of frequency. When a pingpong ball leaves the table, game play slows down because players have tothen locate and retrieve the ball. Additionally, balls that leave thetable can get dirty from rolling around on the floor. Given that playersoften drink the contents of a cup filled with liquid after a ball hasbeen thrown in the cup, this can pose a health risk to players. Playersdo attempt to clean balls after they have left the table, but such acleaning step can additionally slow down game play and may be inadequatein eliminating the health risk. By using tethers, balls can be retainedclose to the playing surface and restricted from falling to the floor,which can increase the speed at which the game is played and can keepballs from becoming dirty, which can decrease the health risk toplayers.

In another example, the use of launchers to launch the game pieces asprojectiles instead of relying on players to throw such game pieces byhand can ensure the fairness and consistency of game play. For instance,in traditional beer pong players may have to complete their throwwithout extending their hand over the playing surface. However, such arule can be difficult to consistently enforce because players throw theball from several feet above the table surface, which, depending on aplayer's vantage point, can make it hard to differentiate violationsfrom legal throws. The disclosed technology can help to improve thefairness and consistency of game play by using launchers that aremounted to (or around) the playing surface, which can eliminate theguess work from whether a throw was legal or a violation. For instance,if a throw was made from a launcher that was located in one of thedesignated launcher mounting positions (e.g., recesses at the end of thegame board), then the throw can readily be determined to have been alegal throw.

In a further example, the use of recesses in the playing surface (e.g.,game board) to hold targets, such as cups which may be filled, at leastpartially, with liquid, can help to provide greater consistency intarget location and alignment. For instance, in traditional beer pong,plastic cups are arranged on the surface of a table, which can lenditself to the cups inadvertently moving out of alignment, such as whencups are removed from their arrangement (e.g., cups removed as playerssuccessfully throw balls into the cups) and when the table is bumped byplayers or other people. The use of recesses for cups can allow the cupsto be more securely positioned and retained in alignment for game play,regardless of whether the playing surface is flat or at an incline, orbumped by players or other users.

In another example, the combination of a smaller size for the disclosedgame and its associated components (e.g., game piece, game board, cups)with launchers can allow for the disclosed game to be used in morelocations with minimal impact on game play. For instance, traditionalbeer pong games have used larger playing surfaces, such as a ping pongtable, that required a fairly large open space for game play. Such aspace requirement can limit the venues and locations where beer ponggames can be played. However, simply making a traditional beer pong gamesmaller may not be able to replicate the experience of traditional beerpong. For instance, with a smaller table the level of skill required tosuccessfully throw a ball across the table and into a cup may besignificantly less than the amount required with traditional beer pong.By using launchers with a beer pong game having a smaller size than atraditional beer pong game, the same or similar level of skill may berequired of players of a traditional beer pong game but in a smallersetting (e.g., table-top game). Additionally (or alternatively), a gamewith a smaller size can be easier to transport, store, and use whencompared with a traditional beer pong game.

In a further example, the use of magnets (or other similar quick releasemechanisms) to attach tethers to the playing surface can allow fortethered game pieces to be used without risk of the tethers beingaccidentally broken. For example, magnets and other quick releasemechanisms can be used that hold the tether and attached game piece(e.g., ball) to the game board and can be releasable such that a levelof force applied to the tether will release the mechanism beforebreaking the tether.

In another example, the game board and/or game piece can include one ormore light sources that can help improve game play, such in low lightsettings (e.g., night, dimly lit venue). For instance, recesses in thegame board that are used to hold cups can include lights (e.g., lightemitting diodes (LEDs)) that are embedded in/affixed to or around therecesses of the game board so as to illuminate target locations. In someimplementations, electronic switches that are activated by the placementof cups within the recesses can be used to illuminate only the recessesin which a cup has been placed. As cups are removed during game play,such as when a player has successfully launched a game piece into a cup,the light illuminating the recesses of the cups that have been removedcan be deactivated so as to highlight/illuminate only the remainingcups. Light sources can also be placed in the game pieces (e.g., balls)so that players can readily locate the game pieces, track their movementand trajectory, and follow the progress of the game.

In a further example, game boards can be configured to be adaptable andinterchangeable so that more than two players or teams can participatein a game. In traditional beer pong, there are two ends of the playingsurface which each have an arrangement of cups at which the player/teamat the other end of the table is throwing game pieces. The disclosedgame boards can include interchangeable parts that can permit a playingsurface to be constructed that includes more than two ends witharrangements of cups. For instance, a game board can include multipleparts that can allow for the game board to be split and combined withother game boards so as to form any of a variety of shapes, such as an‘+’ shape that has four ends each having an arrangement of cups and acorresponding player/team. Such adaptability and combinability of thegame boards and playing surfaces can allow for more varied play and caninvolve additional players and teams.

Other features, objects, and advantages of the technology described inthis document will be apparent from the description, the drawings, andthe claims.

BRIEF DESCRIPTION OF THE DRAWINGS

FIGS. 1A-B depicts a perspective view of an example game board withlaunchers and projectile subassemblies.

FIG. 2 depicts a top down view of the example playing surface of thegame board, which includes a plurality of recesses therein.

FIG. 3 depicts example racking arrangements using the depicted examplerecess pattern.

FIGS. 4A-D depict views of an example launcher.

FIGS. 5A-F depict views of an example foldable game board.

FIGS. 6A-B depict overhead views example game boards with playingsurfaces that include four target ends.

FIGS. 7A-D depict views of an example launcher.

FIGS. 8A-C depict views of a game board that includes example lightsources.

Like reference symbols in the various drawings indicate like elements.

DETAILED DESCRIPTION

This document generally describes mechanical projectile and targetgames, associated components, and exemplary methods of play using thegames. As described in greater detail below, such games can includemechanical launchers that launch game pieces, such as balls, asprojectiles at target cups located on a playing surface. Game play cantake any of a variety of forms, such as generally following game playrules commonly used in traditional beer pong games. Target cups can befilled with any of a variety of drinkable beverages, such as beer,liquor, soda pop, juice, and/or water, which can be consumed when a gamepiece has been successfully launched into a target cup.

As described in greater detail below, the disclosed target games caninclude a variety of features. For example, tethers (e.g., strings,cords, lines, cables, threads, chains, ropes, wires, strands) can beused to attach game pieces (e.g., balls, irregularly shaped objects,objects with custom designed shapes) to game boards and/or playingsurfaces. Such tethers can be used to keep game pieces from straying toofar away from the game board and/or playing surface, such as keepinggame pieces from falling on the floor.

Tethers can be releasably attached to such game boards and/or playingsurfaces, such as through the use of magnets and/or other releasableconnectors. For example, a game board/playing surface can include one ormore magnets that are embedded or otherwise affixed to the gameboard/playing surface, and a tether can be affixed to a magnet that isthen magnetically coupled to the one or more magnets of the gameboard/playing surface. Such a magnetic coupling can allow for the tetherto be released when a significant external force is applied to thetether without breaking the tether.

Instead of manually tossing game pieces by hand, launchers can be usedto launch game pieces as projectiles at targets (e.g., cups) as part ofgame play. Launchers can include one or more of a variety of launchingmechanisms, such as mechanical mechanisms, hydraulic mechanisms,electromechanical mechanisms, magnetic mechanisms, or any combinationthereof. A variety of launchers can be used, such as catapult-likedevices with launching arms that launch game pieces, slingshot-likedevices with elastic regions that launch game pieces, peashooter-likedevices that launch game pieces inserted into a tube of the device,contact-based devices that launch game pieces through contact of amember (e.g., bat, flipper, rod, paddle, stick, club) with the gamepieces, and/or other appropriate launching mechanisms.

Launchers can be mounted or otherwise attached to game boards/playingsurfaces. For example, launchers can be inserted into one or morerecesses that are defined by the game board and/or playing surface. Inanother example, launchers can be moveably positioned along one or moretracks that are attached to or embedded within the game board and/orplaying surface. Such movability of the launchers among a variety oflocations on a game board and/or playing surface can allow a player toadjust the vantage point for each shot.

Game boards and/or playing surfaces can include designated areas for theplacement of targets (e.g., cups). For example, game boards and/orplaying surfaces can include a pattern of one or more recesses that areshaped and sized to hold cups. Such recesses can be in any of a varietyof patterns. For instance, a plurality of distinct and non-overlappingrecesses can be used to provide one or more patterns for the placementof cups, such as a triangle pattern, a diamond pattern, a circlepattern, or any other appropriate pattern. In another example, at leastone recess can include overlapping locations where cups can be placed,such as a recess with cup locations offset and overlapping by a portionof a cup (e.g., offset by a quarter of a cup, offset by a third of acup, offset by a half of a cup, offset by two-thirds of a cup, offset bythree-quarters of a cup). Designated areas for the placement of cups canadditionally and/or alternatively include raised areas for the placementof cups, such as pedestals, and/or raised edges encircling at least aportion of the location for the placement of each cup.

Game boards and/or playing surfaces can configurable so as to allow fortwo or more game boards/playing surfaces to be combined to permit morethan two players/teams to play. For example, a game board/playingsurface can include two separate halves (each half having an end wherecups and launchers are located) that are releasably connected. Suchhalves can include one or more connectors that are configured to becombined with multiple other game board/playing surface halves so as toallow for a larger game board/playing surface to be constructed. Forexample, four halves can be combined in a x-like shape to permit fourplayers/teams to participate in a game. In another example, six halvecan be combined in a star-like shape to permit six players/teams toparticipate in a game.

Game boards and/or playing surfaces can be constructed of one or moreappropriate materials. For instance, game boards/playing surfaces can beconstructed of woods, plastics (e.g., injection molded plastics),inflatable bladders, polyethylene foams (e.g., buoyant material, such asthe material used to make FUNOODLEs), or any combination thereof. Forexample, a floatable version of a game board/playing surface can includeportions that are made out of inflatable bladders, such as the middleportion of the game board/playing surface, and portions that are madepolyethylene form, such as the ends where cups and/or launchers arepositioned.

Electronic components can also be incorporated into the gameboards/playing surfaces, the game pieces, the launchers, and/or thedesignated areas for the cups. For example, light sources (e.g., LEDs,light-emitting electrochemical cells (LECs), organic LEDs (OLEDs),fluorescent light bulbs, incandescent light bulbs, laser diodes) can beaffixed to and/or embedded within various components, such as recessesfor cups, recesses for launchers, game pieces, graphics/logos located onthe game board/playing surface, trims/edges of the game board/playingsurface, and/or other appropriate locations. Light sources can beactivated and deactivated automatically, such as through the use ofswitches or other sensors (e.g., switches/sensors that are located inthe cup/launcher recesses). Any of a variety of appropriate powersources can be used to power electrical components, such as batteriesthat are incorporated into the game board/playing surface, photovoltaiccells, and/or external power sources (e.g., AC/DC power sources providedthrough an outlet).

The disclosed games can be produced in any of range of appropriate sizesand scales, such as a table-top size, a traditional beer pong game size,an industrial size (e.g., game board/playing surface can be the size ofa tennis court), or any other appropriate size. Various additionalfeatures can be included based on the size of the game, such as afoldable table-top sized game board/playing surface that folds to createa carrying case for the game. In another example, a traditional beerpong game sized game board/playing surface can be collapsed and foldedflat for transportation and storage.

In the drawings, which are described in greater detail below, distinctelements contain numerical labels Like elements within the presentdisclosure may not contain redundant labels. Numerals containing “A” or“B” suffixes may indicate that a given element has a mirroredcounterpart, oppositely disposed, such as Sides A and B at each end ofthe example game board 100.

This disclosure is not limited to the specific apparatuses, systems,devices, methods, conditions, components, and/or parameters thatdescribed and/or shown herein. The disclosed implementations and usedterminology is exemplary and non-limiting.

As used herein, the term “beer pong” may include any drinking gameassociated with utilizing a playing surface, arrangements of cupsthereon, and projectiles. Beer pong can also include other similargames, such as “Beirut,” “Pong,” “Ruit,” “Lob Pong,” “Toss Pong,” and/or“Throw Pong.” The term “traditional beer pong” can refer to beer pongusing game components that include a larger playing surface (e.g.,dimensions ranging from about 5 to 9 feet long by about 2 to 5 feetwide), larger target cups (e.g., cups ranging from about 10 to 16 fluidounces with a large open end on top), and ping pong or table tennisballs (e.g., balls ranging from about 40-44 millimeters in diameter).Traditional beer pong play can include throwing, tossing, or bouncingthe ping pong balls at or towards the target cups by hand.

As used herein, the term “cup” or the plural may include any sort of cupwith an opening at one end that is capable of holding liquid, such asopen frustoconical objects and/or open cylindrical objects that may bepartially filled with liquid or particulate matter. A variety of cupscan be used, such as shot glasses, shot cups, plastic cups, medicinecups, party cups, DIXIE cups, soufflé cups, chalices, and/or portioncups. Further, the term “target cup” can refer to those cups in play,the term “empty cup” can refer to those cups not in play, the term“rinse cup” can refer to any cup not in play and filled with a liquidused to clean the balls, and the term “sunken cup” can refer to a targetcup that had a ball land in it during the course of a game and is to beremoved from play either immediately or at the end of the turn.

As used herein, the term “tether” or the plural may refer to anyrelatively thin, elongated flexible material capable of connecting twopoints in space, such as strings, lines, ropes, cords, twine, series,chains, and/or threads.

As used herein, the term “game piece” or the plural may refer to anythree dimensional object, solid or hollow, suitably sized such that itmay be used as a projectile, such as balls/spheres (e.g., ping pongballs, table tennis balls, marbles), other regular shaped objects (e.g.,cubes, boxes, cones), irregularly shaped objects, and/or custom shapedobjects (e.g., three-dimensional logo, team mascot, figurine).

As used herein, the term “launcher” or the plural may refer to anydevice or mechanism capable of projecting a projectile through the airtowards a target, such as catapults, shooters, projectors, launchingpads, throwers, flickers, levers, and/or any other appropriate launchingdevice/mechanism.

As used herein, the term “recess” or the plural may include any voidthat is defined, at least partially, by side walls and/or openings in anobject, such a game board/playing surface. Such recesses may extendeither partially or completely through an object and, as described inthis document, can be designed to receive and hold cups, launchers,and/or other game components. Recesses can take any of a variety ofappropriate shapes and forms, such as pockets, retainers, cutouts,holes, indentations, channels, apertures, holders, openings, and/orgrooves.

As used herein, the term “racking” and/or “re-racking” can refer theprocess of arranging and/or rearranging the cups on the game surfaceprior to and/or during the progression of game play, respectively.

FIGS. 1A-B depicts a perspective view of an example game board 100 withlaunchers 200 a-b and projectile subassemblies 300 a-b. FIG. 1A depictsthe game board 100 with recesses are empty and FIG. 1B depicts the gameboard 100 with the recesses holding arrangements of cups.

Referring to FIG. 1A, the example game board 100 is depicted asincluding an elongated playing surface 110 (e.g., planar surface,surface with one or more curves, surface with one or more unevenportions) with a first end 112 a (“Side A”) and second end 112 b (“SideB”) connected longitudinally (e.g., along a longitudinal axis 114). Anyof a variety of dimensions and scales can be used to implement the gameboard 100. For example, the game board 100 can have a length of aroundtwenty-six inches between ends 112 a and 112 b and a width of aroundnine inches along each of the ends 112 a-b. Other dimensions, ratios,and/or scales may also be used.

The game board 100 includes a bottom surface 116 that is juxtaposed awayfrom the top playing surface 110. The game board 100 can be designed tobe placed upon a table or other sturdy surface (e.g., sturdy levelsurface) so that the bottom surface 116 engages the top surface of thetable/other sturdy surface and rests parallel to it. Pads or othercushioning/gripping objects (not shown) that provide grip and clearancebetween the bottom surface 116 and the surface upon which the game board100 rests can be affixed or otherwise attached to the bottom surface116. Alternatively, the game board 100 may contain legs (not shown) thatmay be attached to the bottom surface 116. The legs may detach from thegame board 100 and/or be foldable so as to allow for easy transportationand storage.

As depicted in FIG. 1A, the game board 100 can be made of two separateand substantially equal-sized portions 100 a and 100 b, which abut eachother along a lateral axis 118 bisecting the game board 100. Theseportions 100 a-b together can form the playing surface 110 and can becoupled to each other at the lateral axis 118 in a removable ornon-removable manner. For example, the portions 110 a-b can be connectedto each other along the lateral axis 118 by hinge assemblies (not shown)so as to allow the game board 100 to fold in half for convenienttransportation and storage. Other suitable methods for connecting theplanar portions 110 a-b may additionally and/or alternatively be used toachieve the same affect. Furthermore, additional portions (not shown)may be assembled in between portions 100 a and 100 b to further extendthe game board 100 in any dimension (e.g., lateral expansion thatincludes additional portions (similar to the portions 110 a-b) attachedto the portions 100 a-b, longitudinal expansion that includes additionalportions increasing the distance between the portions 100 a-b, verticalexpansion that includes additional portions above and/or below theplaying surface 110).

The components of the game depicted in FIGS. 1A-B (and other figures)may be decorated with artwork, colors, and other visual features toenhance the aesthetic appeal of the game. For example, decorations suchas logos, insignia, and/or themed artwork may be engraved, painted, orprinted to the game board 100 and its associated components, such as thelaunchers 200 a-b and the game piece assemblies 300 a-b.

Additional components may be included with the game board 100 tofacilitate easy transportation and storage. Recesses (not shown) may becut into the top surface 110 and/or bottom surface 116 of the board tostore the launchers 200 a-b. At least one carrying handle (not shown)may be fastened along the sides of the board 100 extending alonglongitudinal axis 114 and/or the ends 112 a-b. Fastening mechanisms (notshown) may be employed with the foldable embodiment to secure its foldedorientation. For example, one element of the fastening mechanism may besecured to end 112 a and a second element to end 112 b. When the gameboard 100 is folded, the two fastening elements may connect to lock theposition of end 112 a relative to end 112 b. Other carrying componentsand fastening elements may additionally and/or alternatively be used.

The game board 100 may be constructed with a number of suitablematerials. For example, the top surface 110 can be made of a hardmaterial so as to allow the game pieces 310 a-b to bounce at areasonable height, such as wood, injection molded plastic, stone, and/orceramics. The game board 100 can be coated with a liquid resistant outerlayer to prevent damage and/or distortion. In some implementations, afoam or hollow interior for the game board 100 with a hard plastic orwood playing surface 110 can be used to allow the game board 100 tofloat in water. Alternatively, an inflatable game board 100 may be usedinstead to achieve the same affect. Other construction materials mayadditionally and/or alternatively be used to increase the versatility ofthe game board 100.

Example recesses 120-124, which are described in greater detail belowwith regard to FIG. 2, can be used to hold target cups (not depicted)and/or the launchers 200 a-b are also depicted. Each of the ends 112 a-bof the game board 100 can include the recesses 120-124 to holdrespective target cups and launchers 200 a-b.

The projectile subassemblies 300 a-b, as also shown in FIGS. 1A-B,include example game pieces 310 a-b (e.g., balls), example tethers 312a-b (e.g., strings), and example anchor pieces 314 a-b. In the depictedexample, two projectile subassemblies 300 a and 300 b are depicted. Insome implementations, a single projectile subassembly can be used andshared by players/teams playing from each of the ends 112 a-b. In someimplementations, as depicted here, there may be one or more projectilesubassemblies for each of the players/teams.

The tethers 312 a-b connect the game pieces 310 a-b to the anchor pieces314 a-b, which is attached (e.g., magnetically coupled, affixed) to thegame board 100 and the playing surface 110. The game pieces 310 a-b andtethers 312 a-b may be attached to a single anchor piece or separateanchor pieces (e.g., pieces 314 a-b). The game pieces 314 a-b can be anyof a variety of appropriate shapes, such as a solid sphere, which can bemade of any durable material, such as wood, plastic, and/or metal, whichmay have a liquid resistant outer layer. Any suitable three dimensionalshape may be used for the game pieces 310 a-b.

The tethers 312 a-b can be affixed to the game pieces 310 a-b by anysuitable means, such as wood glue, welds, and/or other appropriatefasteners. The tethers 312 a-b can extend from the game pieces 310 a-bto the anchor pieces 314 a-b, which can be attached to the playingsurface 110 or other portions of the game board 100. For example, theanchor pieces 314 a-b can be fastened to the game board surface 110and/or held in position by one or more magnets near the center of thegame board surface 110, or be permanently or temporarily affixed to thesurface 110 by some other mechanisms. Any hardware which can attach atether, such as a string, to a planar surface, such as the playingsurface 110, may be used as a suitable anchor piece. For instance, theanchor pieces 314 a-b can be magnets attached to the underside of bottlecaps or hallowed out binding posts spanning the depth of the game board100. The tethers 312 a-b can be made out of any thin, flexible materialso as to allow for relatively uninhibited projectile motion. Forexample, the tethers 312 a-b can be nylon string, jewelry cord, and/orfishing line. The tethers 312 a-b can be waterproof to prevent erosionand target cup contamination. The tethers 312 a-b can also be long andlight enough so as to allow the game pieces 310 a-b to freely moveanywhere within the range of the tethers 312 a-b, which may be definedby the lengths of the tethers 312 a-b and the location at which theanchor pieces 314 a-b are attached to the game board 100. For example,the tethers 312 a-b can be a material that will not affect anyreasonable flight path of the game pieces 310 a-b and/or prevent anyelastic recoil caused by overshooting. The tethers 312 a-b can have alength that permits free projectile motion from the launchers 200 a-b tothe designated target areas (e.g., recesses 120 and 124 for target cups)while still being short enough to keep the game pieces 310 a-b in theimmediate playing area (e.g., restricting the game pieces 310 a-b fromfalling on the floor). Two game pieces 310 a-b, two tethers 312 a-b, andone anchor piece can be employed for the game board 100, but at leastone of each may be needed for appropriate game play.

Referring to FIG. 1B, the game board 100 is depicted as including cupsthat have been placed example arrangements in the recesses 124 a and 124b. For instance, in the depicted example the cups are arranged in atriangular/pyramid pattern with a decreasing number of cups in each rowranging from four in the back row to one in the front row of eacharrangement. Other arrangements of cups in the recesses 124 a and 124 b,and other arrangements of the recesses are also possible, such asrecesses that have different overlapping patterns and/or arrangements ofrecesses that do not have any overlapping recesses.

Game play using the game board 100 can proceed in a variety of ways. Inone example, players/teams on either side/end of the game board 100 cantake turns shooting one or more of the game pieces 310 a-b at the cupspositioned in the recesses 124 a-b at the opposite end of the board 100.When the game pieces 310 a-b are successfully shot into a cup at theopposite end of the board 100, that cup can be removed from thearrangement (with the contents of the cup possibly being consumed by theplayers/team playing from the opposite end of the board 100). Play canproceed until one of the players/teams has eliminated all of the targetcups from the opposite side of the board 100.

For example, a player A playing from side A/end 112 a can load the gamepiece 310 a into the launcher 200 a, adjust the lateral angle oftrajectory by rotating/twisting the base of the launcher 200 a relativeto its mount, and then launch the game piece 310 a at the cups in therecesses 124 b by pulling down and releasing the launcher 200 a's arm.By varying the lateral angle of the launcher 200 a and the depth atwhich the arm of the launcher 200 a is pulled down/backward, the playerA can shoot the game piece 310 a at any of the cups in the recesses 124b. When the game piece 310 a lands in one of the cups in the recesses124 b, player B playing from side B/end 112 b can remove the cup fromthe arrangement. Player A may take shots at the cups in recesses 124 bwith one or both of the game pieces 310 a-b with each turn. Once playerA's turn has ended, player B can then shoot one or more of the gamepieces 310 a-b at the cups in recesses 124 a and, for any successfulshots that land in cups, the player A can remove those cups from thearrangement of cups in recesses 124 a. Play can then proceed untileither player A or player B have successfully eliminated all of the cupson the opposing end.

Referring to FIG. 1B, an example anchor piece 314 is depicted asanchoring both the tether 312 a for game piece 310 a and the tether 312b for game piece 310 b. As described above, one or more anchor pieces314 can be used. Any of a variety of objects can be adapted to be usedas anchors, such as objects that are related to beverage consumption(e.g., bottle caps, corks, bottle openers, corkscrews) and/or objectsthat are related to a promotion (e.g., mascot, logo, token, sportsequipment). Such adapting of objects for use as anchors can includeaffixing and/or embedding one or magnets to or within the objects. Theexample anchor piece 314 is depicted as being a bottle cap with a magnetaffixed to the underside of the cap.

FIG. 2 depicts a top down view of the example playing surface 110 of thegame board 100, which includes a plurality of recesses therein. Examplecup-receiving recesses 120 a-b and launcher mounting recesses 122 a-bare symmetrically disposed at both ends 112 a-b of the game board 100.The launcher mounting recesses 122 a-b are located in between thecup-receiving recesses 120 a-b and each of the ends 112-ab of the gameboard 100. The launcher mounting recesses 122 a-b are suitably sized toreceive the base portion of the launchers 200 a-b, such as the launcherpeg 210, and are of a suitable depth to provide adequate stability forthe launchers 200 a-b. Multiple launcher mounting recesses 122 a-b maybe placed near each ends 112 a-b of the game board 100 so as to providemultiple approach angles towards the target cups (not shown). Forexample, three launcher mounting recesses 122 a-b are depicted in FIGS.1 and 2 as being oppositely disposed at each end 112 a-b of the gameboard 100. Other quantities of launcher mounting recesses 122 a-b mayadditionally and/or alternatively be included in the game board 100.Additionally, although the recesses 122 a-b are depicted as being in alinear configuration along the ends 112 a-b, other configurations mayalso be used. For example, some of the launcher recesses 122 a-b may bepositioned further forward or backward from the respective ends 112 a-b.In another example, launcher recesses 122 a-b may be positioned alongthe sides of the playing surface 110 so that they are longitudinallyaligned with or in front of the recesses 120 a-b.

Each of the cup-receiving recesses 120 a-b can extend below the playingsurface 110 and can be suitably sized to receive the bottom of thetarget cups. The cup-receiving recesses 120 a-b provide definitelocations and stability (e.g., lateral stability) for each target cup.The recesses 120 a-b can be spaced to allow the top rims of adjacentcups in the formation to be tangent to one another when racked orre-racked. The recesses 120 a-b may overlap to achieve said effect. Forinstance, the specific target cup-receiving recess arrays 124 a-b shownin FIG. 2 includes sixteen circular recesses 120 a-b. Recess shapesother than circles may also be used. The example recess patterns 124 a-bare depicted as containing one central recess, surrounded thereby twelveoverlapping recesses which form a concentric circle around the centralrecess. The twelve recess circles are circumscribed by a triangle ofthree recesses, two forming a triangular base parallel to each of theends 112 a-b, and a third pointing towards the central axis 118. Theradial nature of the cup receiving recess patterns 124 a-b disclosedallows it to accommodate a range of cup sizes and arrangements. Forexample, cups of sizes one to three fluid ounces can be used.

FIG. 3 depicts example racking arrangements using the depicted examplerecess pattern 124. For instance, the example cup-receiving recess array124 disclosed allows for numerous racking and re-racking configurations,such as for a game that starts with set of 10 cups per side. In aninitial 10 cup configuration (A), a 4-3-2-1 pyramid with the four cupbase parallel to the ends 112 a-b and the single cup pointing towardsthe central axis 118 is depicted. The design allows for racking andre-racking configurations including, for example, a six cup pyramid (B),a zipper (column of three adjacent to a column two) (C), a four cupdiamond (short (D) and long (E)), a three cup triangle (F), and three ina line (G). Other racking and re-racking configurations may be used withthe example cup-receiving recess array 124.

FIGS. 4A-D depict views of an example launcher 200. FIG. 4A depicts afront view of the example launcher 200. FIG. 4B depicts a rear view ofthe example launcher 200. FIG. 4C depicts a side view of the examplelauncher 200. FIG. 4D depicts a top down/overhead view of the examplelauncher 200. The example mechanical launcher 200 includes two maincomponents: a base peg 210 and a lever 220 (e.g., launching arm),interfaced by a compression spring 230 and a pivoting element 240. Thefirst component, the base cylinder or peg 210, provides the foundationfor the launcher 200. The base peg 210 can be sized and shaped tosecurably fit into a launcher mounting recesses 122 a-b. A slot 212extends down from the top surface 214, spanning the entire diameter ofthe base peg 210 from front to back. This slot 212 enables theinstallation of the second component, the launching lever 220, which isinserted into the slot 212 and connected to the base peg 210 via acylindrical rod 240. This rod 240 provides the pivot point or fulcrumfor the lever 220 and is, in the depicted example, off-center from thebase peg 210. The connecting rod 240 may consist of any of a variety ofappropriate materials, such as a wooden, metal, or plastic dowel, or anut and bolt combination. A variety of other connecting mechanisms mayadditionally and/or alternatively be employed to achieve the sameaffect.

A hole 216 (e.g., cylindrical hole) is extends axially into the peg fromthe slot 212, offset from the base peg centerline in the oppositedirection of the connecting rod 240. This hole 216 provides a housingfor a compression spring 230 that rests against the underside 222 of thelever 220. When the lever 220 is loaded or pressed down, the spring 230compresses and stores potential energy. When released, the stored energyin the compressed spring 230 provides mechanical projectile launchingforce to launch the game piece 310 a-b through the air as a projectile.Additionally and/or alternatively, a similar mechanism employing atension spring may be used. Offsetting the spring 230 from the pivotpoint 240 increases the moment arm and thus mechanical advantage of thelauncher 200. The lever top surface 224 can contain a circularindentation 226 to position and balance the game pieces 310 a-b as wellas a semicircular groove 228 for the player to grip/hold.

Alternatively, the launcher lever 222 may consist of a solid, possiblybent, spring steel, which can be mounted to or inserted into the base210 or the game board 100 directly. Two to four launchers 200 mayemployed per game board, but at least one may be needed for appropriategame play.

There are a number of suitable materials that may be used in theconstruction of the launcher 200. For example, the launcher peg 210 andlever 220 may be made of various types of wood, molded plastic, metal,or any combination thereof. Such a wood should be coated with a varnishto protect the material from expanding when wet and to render it easy toclean. Any strong, water-proof material may be used instead.

FIGS. 5A-F depict views of an example foldable game board 500. FIG. 5Adepicts a perspective view of a top playing surface of the game board500 when the board 500 is unfolded. FIG. 5B depicts a side view of thegame board 500 when it is unfolded. FIG. 5C depicts a bottom view of abottom/interior surface the game board 500 when the board 500 isunfolded. FIG. 5D depicts a perspective view of a bottom/interiorsurface of the game board 500 when it is partially folded. FIG. 5Edepicts perspective views of the game board 500 when the board 500 isfolded. FIG. 5F depicts a top down and a side view of the game board 500when the board 500 is folded.

The game board 500 can be similar to the game board 100 described above.For example, the game board 500 includes a top playing surface with twoportions 502 a-b that each define patterns of recesses that are sizedand shaped to hold target cups 504. The two portions 502 a-b of theboard 500 also include recesses that are sized and shaped to hold any ofa variety of launchers, such as the example launchers 200 and/or theexample launcher 700 a (described below in greater detail with regard toFIG. 7). The recesses can hold any of a variety of arrangements oftarget cups, such as the example circular arrangement of cups 504 a thatis depicted in the recesses in portion 502 a.

The game board 500 is designed to be folded (e.g., folded in half,folded in thirds, folded asymmetrically) along one or more hingedjoints, such as at the hinge 508. In the depicted example, the hinge 508is positioned between and joins the portions 502 a-b, which aresubstantially equal in size and the board 500 can be folded in half.Other configurations of the hinge 508 (including one or more additionalhinged joints) and/or other sizing of the portions 502 a-b (includingone or more additional portions) may also be used.

The game board 500 also includes a recess 506 that is defined by theportions 502 a-b and that can serve to retain an anchor piece fortethers that are attached to the game pieces. The recess 506 may retainthe anchor piece using one or more of a variety of mechanisms, such asphysical engagement with one or more portions of the anchor piece thatcauses the anchor piece to be retained within the recess 506 and/ormagnetic engagement with one or more magnets that are part of and/orproximate to the recess 506. For example, the recess 506 can beconfigured to be narrower at its opening at the playing surface andwider at its base. An anchor piece that is wider than the opening of therecess 506 yet still fits within the base portion of the recess 506 canthen be positioned within the recess 506 (and retained by the narrowerportion of the recess 506 at the opening) by being inserted into thewider/base portion of the recess 506 (and below the narrower opening ofthe recess 506) as the game board 500 is being unfolded. Such an anchorpiece may be any of a variety of shapes, such as disc shapes, conicalshapes, and/or conical frustum shapes (e.g. bottle caps).

The game board 500 can additionally include latching mechanisms 514 a-bwhich are positioned at the ends of the board 500 and in locations sothat they meet when the board 500 is folded along the axis defined bythe hinge 508. Any of a variety of appropriate latching mechanisms canbe used, such as spring latches, slam latches, cam locks, Norfolklatches, Suffolk latches, hooks, rotary latches, draw latches,compression latches, or any combination thereof.

Referring to FIG. 5C, the bottom/underside of the board 500 can includemultiple different storage recesses and/or cavities that are defined inthe bottom of the board 500 for storage of components that are used withthe board 500, such as launchers (e.g., launchers 200, launchers 700),cups 504 a-b, game pieces, tethers, and/or anchor pieces for thetethers. The storage of some components inside of the folded board 500may be accomplished through recesses/cavities on the bottom side of bothportions 502 a-b of the board 500. In contrast, the storage of somecomponents inside the folded board 500 may be accomplished throughrecesses/cavities on only one of the two portions 502 a-b of the board500.

Example storage of the cups 504 a-b is depicted through the use ofrecesses 510 a defined in the bottom side of the portion 502 a of theboard 500 and recesses 510 b defined in the bottom side of the portion502 b of the board 500. The recesses 510 a-b together can provide astorage location within the folded board 500 for the cups 504 a-b. Therecesses 510 a-b can mirror each other along the axis defined by thehinge 508.

Similarly, example storage of the launchers 700 a-b is depicted throughthe use of recess 512 a defined in the bottom side of the portion 502 aof the board 500 and recess 512 b defined in the bottom side of theportion 502 b of the board 500. The recesses 512 a-b together canprovide an internal storage location for the launchers 700 a-b withinthe board 500 when folded in half along the axis of the hinge 508. Therecesses 512 a-b can mirror each other along such an axis to provide fora storage cavity with a height/depth that is greater than the individualdepth of each of the portions 502 a-b.

The storage cavities in the bottom side of the board 500 can bepositioned so as to not interfere with the recesses for cups, launchers,and/or anchor pieces on the opposite, playing side of the game board500. As illustrated in the depicted example, the storage recesses 510a-b and 512 a-b are positioned near the central portion of the board 500(as opposed to the ends of the board 500 near the launchers) so as toavoid the recesses for the cups and launchers.

The board 500 can be made out of any of a variety of appropriatematerials, such as woods, plastics (e.g., injection molded plastics),metals, 3D-printable materials, or any combination thereof. For example,the board 500 can be made out of an injection molded plastic, asindicated by the underside of the playing surface recesses (e.g., cuprecesses, launcher recesses) being defined in the bottom surface of theboard 500. In some implementations, such definition of the playingsurface recesses in the bottom side of the board 500 will not bepresent, such as with wooden game boards 500 where the recesses (playingsurface recesses and storage recesses) are carved/milled out of a solidpiece (or pieces) of wood.

The underside of the board 500 also includes risers (e.g., pads, feet,cork, rubber pads), which are indicated in FIGS. 5C-D by the blackcircles in the corners of the portions 502 a-b of the board 500. Therisers can provide for separation between the game board 500 and asurface upon which the game board 500 is resting (e.g., table, bar). Therisers can also provide for cushioning between the two portions 502 a-bwhen they are folded on each other, for example, so that they do notdamage each other. Such spacing between the portions 502 a-b when foldedis depicted in the side view in FIG. 5F.

Although not depicted, in some implementations the board 500 mayadditionally and/or alternatively be folded in an opposite direction sothat the top playing surfaces fold in on each other, instead of thebottom surfaces folding in on each other (as depicted in FIGS. 5D-F.

FIGS. 6A-B depict overhead views example game boards 600 with playingsurfaces that include four target ends 602 a-d. FIG. 6A depicts a firstexample configuration of the target ends 602 a-d in which the targetends 602 a-d and FIG. 6B depicts a second example configuration of thetarget ends 602 a-d. Other configurations are also possible. With bothexample configurations of the game board 600, the ends 602 a-d can eachinclude mounts 604 a-d for launchers and designated areas 606 a-d forthe placement of target cups.

As described above, the mounts 604 a-d can be any of a variety ofstructures into which the launchers can be inserted and/or to which thelaunchers can be attached to provide stability for the launchers alongone or more dimensions (e.g., lateral stability, longitudinalstability). For example, the mounts 604 a-d can be recesses that aredefined in the playing surface of each of the ends 602 a-d into whichthe launchers can be inserted, and that have a sufficient depth so as toprovide longitudinal and lateral stability so that the launchers do notfall over or out of the recesses when being used to launch game piecesat the designated areas 606 a-d at the other target ends.

As described above, the designated areas 606 a-d can include any of avariety of structures that can be used to define, direct, and/or securethe placement of target cups within one or more arrangements. Forexample, the designated areas 606 a-d can be recesses that are definedby openings that extend from the playing surfaces and into the internalspace of the ends 602 a-d.

Referring to FIG. 6A, the target ends 602 a-d may all be part of thesame piece or they may be separate pieces that are adjoined at, forexample, at edges/faces that are indicated by lines 610 a-d. Forinstance, the target end 602 a may be attached to the adjacent targetends 602 b and 602 d by edges/faces that meet, for example, at lines 610b and 610 a, respectively. The target ends 602 a-d may also includefront ends/faces 612 a-d that, in the depicted example configurationwith four target ends, are either not adjoined to another end or whichare each adjoined to a common center piece. The ends 602 a-d may beadjoined using any of a variety of mechanisms, such as hinges, tongueand grooves, and/or other appropriate mechanisms. The ends 602 a-d maybe detachable from each other, or may otherwise be individually capableof being withdrawn from the playing surface (e.g., folded underneath oneor more of the other ends by a hinged joint). For example, the ends 602b and 602 d may be removed from the playing surface, and the ends 602 aand 602 c may be adjoined to each other at the ends/faces 612 a and 612c being attached to each other, so as to create a playing surface fortwo players/teams.

Referring to FIG. 6B, the target ends 602 a-d can be attached to eachother through an attachment mechanism 608, to which each of the targetends 602 a-d may attached. The attachment mechanism 608 may have any ofa variety of configurations that are capable of rigidly securing andorienting the target ends 602 a-d into one or more alignments, such asan ‘X’ configuration as depicted in FIG. 6. For example, the attachmentmechanism 608 can be a solid piece of material, a frame, or anycombination thereof. The attachment mechanism 608 can include one ormore attaching and orienting mechanisms that are capable of mating withopposing attaching/orienting mechanisms on each of the target ends 602a-d. For example, the attachment mechanism 608 can include four sets ofpegs that mate with appropriately sized and spaced sets of holes in theplaying surface of each of the target ends 602 a-d. The attachmentmechanism 608 may be expandable in size, so as accommodate additionaltarget ends 602 a-d beyond the four target ends 602 a-d that aredepicted. For example, if the attachment mechanism 608 were a largersize similar to the size of the target ends 602 a-d, the attachmentmechanism 608 may be able to accommodate two or four more target endswithin the arrangement. The attachment mechanism 608 may also be usedwith fewer than four target ends, such as with two or three target ends.

FIGS. 7A-D depict views of an example launcher 700. FIG. 7A depicts atop down/overhead view of the launcher 700. FIG. 7B depicts aperspective view of the launcher 700. FIG. 7C depicts a side view of thelauncher 700. FIG. 7D depicts a front view of the launcher 700.

The launcher 700 is similar to the launcher 200 described above and usesa mechanical mechanism to launch game pieces at target cups. Also likethe launcher 200, the launcher 700 is configured to be mounted to a gameboard for use, such as being inserted into recesses defined by theplaying surface of a game board.

The launcher 700 includes a base peg 701 and a lever 702 (e.g.,launching arm) that is secured to the top of the base peg 701. The basepeg 701 includes a mounting portion 703 that is sized and shaped to bemounted to one or more appropriate mounting elements one a game board.For example, the mounting portion 703 can be sized and shaped to beinserted into one or more recesses that are defined in the playingsurface of a game board. In another example, the mounting portion 703may have a hollow and open interior that is sized and shaped to besecurely placed on one or more protrusions (e.g., pegs) that extend fromand/or are embedded within the playing surface of the game board.

A player can launch a game piece using the lever 702 by placing the gamepiece in a holder 704 (e.g., hole, indent, dimple) that is located nearthe end of the lever 702, bending the lever 702 backward, and releasingthe lever 702. The lever 702 can be any of a variety of resilientmaterials that are capable of absorbing energy when deformed (e.g., bentbackward) and releasing the energy upon being unloaded (e.g., released).For example, the lever 702 can be made out of a metal, rubber, plastic,wooden, composite, and/or other appropriate materials. For example, thelever 702 can be made out of a single piece of steel.

The lever 702 can be secured to or near the top of the base peg 701 inany of a variety of manners. For example, an end of the lever 702 isdepicted as being inserted into a groove 705 that extends through thediameter of the base peg 701. The lever 702 is additionally secured intoplace by the use of the fastener 706, such as a screw, nail, rivet, orother appropriate fastener, that fastens the lever 702 to the base peg701—keeping the lever 702 from sliding forward or backward out of thegroove 705.

FIGS. 8A-C depict views of a game board 800 that includes example lightsources. FIG. 8A depicts a top down/overhead view of the playing surface802 of the game board 800. FIG. 8B depicts a perspective view of thegame board 800. FIG. 8C depicts a perspective view of an example recessthat includes light sources.

As described above, the disclosed game boards can additionally includeone or more light sources that can be used to illuminate variouselements of the game board and its associated components (e.g., cups,launchers, game pieces). In the examples depicted in FIGS. 8A-C, thecross-hatched regions are example locations where light sources can belocated on an example game board 800. The dotted regions are examplelocations where switches and/or sensors may be located to detect thepresence of game components, which can be used to selectivelyactivate/deactivate the light sources.

A variety of light sources can be used. For example, light sources 804that circumscribe recesses for the cups and/or launchers can be used. Inanother example, light sources 806 that are located within the recessesfor the cups and/or launchers, such as on or within a bottom surface ofthe recesses, can additionally and/or alternatively be used. Switchesand/or sensors 810 can be mounted to the sidewall of the recesses todetect the presence and/or absence of corresponding cups/launchers,which can be used to control one or more of the corresponding lightsources. Switches and/or sensors 812 can additionally and/oralternatively be mounted to a base surface of the recesses to detect thepresence and/or absence of corresponding cups/launchers, which can beused to control one or more of the corresponding light sources. One orboth of the light sources 804 and 806 can be used, and one or both ofthe switches/sensors 810 and 812 can be used.

The game pieces can also include light sources 814, which may beembedded within, project out of, or otherwise affixed to the gamepieces. The light sources 814 may have internal power sources andswitches, or may be powered through electrical connections 816 runningalong the tether. The electrical connections 816 can be coupled to theboard 800 through the use of anchors 818, which may be releasablyconnected to the board 800, such as through the use of magnets.

The light sources 804, 806, 814 can be powered by one or more internalpower sources 820 (e.g., batteries, photovoltaic cells) and/or one ormore external power sources 822 (e.g., wall outlet, external AC powersource, external DC power source). The light sources 804, 806, 814 caninclude any of a variety of appropriate light emitting technologies,such as LEDs, LECs, OLEDs, fluorescent light bulbs, incandescent lightbulbs, and/or laser diodes. The light sources 804, 806, 814 may beconfigurable to emit light any of a variety of different visible colors.Additionally, the light sources 804, 806, 814 may be combined with oneor more additional components to enhance or otherwise alter the lightthat is emitted, such as being combined with diffusers and filters. Thelight sources 804, 806, 814, as well as all electrical connections andcomponents, can be adapted to be water and moisture resistant.

The example game board 800 is depicted as including an arrangement ofcup recesses that are distinct and non-overlapping. As described above,such a recesses can additionally and/or alternatively be used with theother example game boards described throughout this document.Additionally, the light sources and associated configurations that aredescribed with regard to the game board 800 can also be used with otherconfigurations of recesses, such as the overlapping cup recesses thatare described with regard to some of the other example game boards inthis document.

Although not depicted in the figures, the removable cup rack inserts maybe used with any or all of the game boards described above. For example,a removable tray that is configured to overlay the cup recess patternsof one or more boards can be inserted into the recesses, can hold cups,and can be removed, for example, for easy cleanup of the recess/cupholder surfaces (e.g., wash in sink or dishwasher).

Additionally, the cup recesses and rack configurations can scale to arange of cup sizes. For example, the cup recesses and their relativepositioning can be increased in the boards to accommodate larger cups,or can be decreased to accommodate smaller cups. Alternatively, scalingmay also be accomplished through the use of tray inserts that may adjustthe size and shape of the recesses to fit differently sized cups thanthe recesses that are provided in the game board. In someimplementations, the game board may include one large recess that isconfigured to hold removable trays, which can come in various sizedrecesses and recess arrangements to allow for quick and easymodification of the game board.

The above description provides examples of some implementations. Otherimplementations that are not explicitly described above are alsopossible, such as implementations based on modifications and/orvariations of the features described above. For example, the techniquesdescribed above may be implemented in different orders, with theinclusion of one or more additional steps, and/or with the exclusion ofone or more of the identified steps. Similarly, the systems, devices,and apparatuses may include one or more additional features, may excludeone or more of the identified features, and/or include the identifiedfeatures combined in a different way than presented above. Features thatare described as singular may be implemented as a plurality of suchfeatures. Likewise, features that are described as a plurality may beimplemented as singular instances of such features. The drawings areintended to be illustrative and may not precisely depict someimplementations. Variations in sizing, placement, shapes, angles, and/orthe positioning of features relative to each other are possible. Thoseskilled in the trade will appreciate that many changes or modificationsmay be made to implementations shown and described in the presentdisclosure without departing from the board scope thereof. Therefore, itis understood that the recited game apparatuses and associated featuresare not limited to the particular implementations disclosed and thatsuch alterations be covered under the present disclosure.

What is claimed is:
 1. A beer pong game comprising: a base with aplaying surface that has (i) a first end with a first designated areafor cups and (ii) a second end; a game piece; a tether that attaches thegame piece to the base so as to permit the game piece to move freelywithin the tether's range; and a first launcher that includes amechanism to launch the game piece as a projectile, the first launcherbeing positioned at or around the second end to launch the game piecetoward the first designated area for cups, wherein the first designatedarea for cups and at least a portion of the first launcher are withinthe tether's range.
 2. The beer pong game of claim 1, furthercomprising: a second designated area for cups at the second end of theplaying surface; and a second launcher that is positioned at or aroundthe first end to launch the game piece toward the second designated areafor cups, wherein the second designated area for cups and at least aportion of the second launcher within the tether's range.
 3. The beerpong game of claim 2, wherein: the first launcher is positioned at thesecond end behind the second designated area for cups such that thesecond designated area for cups is located between the first end thanthe first launcher along the playing surface, and the second launcher ispositioned at the first end behind the first designated area for cupssuch that the first designated area for cups is located between thesecond end and the second launcher along the playing surface.
 4. Thebeer pong game of claim 1, wherein the first designated area for cupscomprises one or more recesses defined by the playing surface and thatare sized and shaped to hold one or more arrangements of cups.
 5. Thebeer pong game of claim 4, wherein the one or more recesses comprise aplurality of distinct recesses defined by the playing surface that areeach sized and shaped to hold one of a plurality of cups.
 6. The beerpong game of claim 4, wherein the one or more recesses comprise at leastone recess that is sized and shaped to hold a plurality of cups.
 7. Thebeer pong game of claim 4, further comprising: a tray that is removablyinserted into the one or more recesses, the tray being sized and shapedto hold the one or more arrangements of cups.
 8. The beer pong game ofclaim 4, further comprising: a plurality light sources that arepositioned within the one or more recesses; a power source to providepower to the plurality of light sources; a plurality of switches thatare positioned within the one or more recesses, each of the plurality ofswitches activating one or more light sources from the plurality oflight sources upon insertion of a cup at a particular location in theone or more recesses and deactivating the one or more light sources uponremoval of the cup from the particular location.
 9. The beer pong gameof claim 1, further comprising: a light source that is located withinthe game piece; and a power source the provides power to power to thelight source so as to illuminate the game piece, the power source beinglocated either internally within the game piece or external to the gamepiece and supplying power to the light source through an electricalconnection provided through the tether.
 10. The beer pong game of claim1, wherein the first launcher includes a top portion from which the gamepiece is launched and a bottom portion that is inserted into orotherwise mounted to the base.
 11. The beer pong game of claim 10,wherein the second end of the base includes a plurality of mountingpositions that are arranged laterally across the second end, the bottomportion of the first launcher being removably inserted into or otherwiseremovably mounted to the base via the plurality of mounting positions.12. The beer pong game of claim 11, wherein the plurality of mountingpositions comprise a plurality of recesses that are defined by theplaying surface.
 13. The beer pong game of claim 10, wherein the topportion of the first launcher is laterally rotatable relative to thebase.
 14. The beer pong game of claim 1, wherein the mechanism comprisesa spring that is connected, either directly or indirectly, to an armthat is adapted to cradle the game piece, wherein application andrelease of an external force greater than a threshold level to thespring causes the arm to launch the game piece as a projectile.
 15. Thebeer pong game of claim 1, wherein the tether's range comprises athree-dimensional space that is defined by a length of the tether and alocation on the base to which the tether is anchored.
 16. The beer ponggame of claim 15, further comprising: one or more base magnets that areaffixed to or embedded within the base; and a tether magnet to which afirst end of the tether is affixed, a second end of the tether beingaffixed to the game piece, wherein the tether magnet is magneticallycoupled to the base at the location via the one or more base magnets.17. The beer pong game of claim 1, wherein the game piece comprises aball.
 18. The beer pong game of claim 1, further comprising: a hingethat rotatably adjoins the first end to the send end, the hinge having arange that includes, at least, (i) the base being in an unfoldedconfiguration in which the playing surfaces of the first and second endsextend along a same plane and (ii) the base being in a foldedconfiguration in which the playing surface of the first end faces anopposite direction of the playing surface of the second end.
 19. A gameapparatus comprising: an elongated and planar game surface that definesone or more first recesses and one or more second recesses, wherein thefirst recesses and the second recesses are sized and shaped to each holdone or more arrangements of cups; a ball; a tether that connects theball to the elongated and planar game surface; a first launcher that islocated at a first end of the elongated and planar game surface, thefirst launcher including a first launching mechanism that is calibratedto, at least, launch the ball as a projectile toward the secondrecesses; and a second launcher that is located at a second end of theelongated and planar game surface, the second end being opposite thefirst end, the second launcher including a second launching mechanismthat is calibrated to, at least, launch the ball as a projectile towardthe first recesses.
 20. The game apparatus of claim 19, furthercomprising: a second ball; a second tether that connects the second ballto the base.